Space Wolves wreak terrible carnage among the Dark Angels, but not without cost!
I’ll never pause again, never stand still,
Till either death hath closed these eyes of mine
Or fortune given me measure of revenge.
The Game: Ancient Rivals Battle
The game went to the Space Wolves, though the Dark Angels claimed late vengeance.
A lethal barrage from Long Fangs and Wolf Scouts killed a small vanguard from the Ravenguard, scoring first blood for the Space Wolves in the very first turn.
Drop Pods rained from the sky, disgorging Dark Angels and Space Wolves to attack each other amid blasted ruins, while Harald Deathwolf and his Thunderwolf riders charged across the battle field to tear into the venerable Librarian leading the Dark Angels. Shrugging off a failed charge and a psychic shriek, the Thunderwolves eventually cut the Librarian and his bodyguard of Tactical Marines to pieces (scoring lots of game-winning points doing so).
Yet Dark Angels do not despair. They exact bloody vengeance, killing Space Wolves at every opportunity and, near the end of the battle, even bringing down Harald Deathwolf in a murderous storm of fire.
A victory for the Space Wolves in this ancient feud, but a costly one with plenty of new grudges to keep these two chapters’ bitter enmity going!
Rules Question of the Game
No game of 40K without an odd rule question. In this game, the Dark Angels’ Librarians unleashed terrible Psychic Shrieks, a psychic power from the telepathy discipline, to keep the Space Wolves at bay.
But does Psychic Shriek require a roll to hit before resolving its effect?
A quick google search later … I am still not sure. It appears to be a hotly debated issue.